WELCOME TO THE AUDIENCE OF ONE

Hello and welcome to the Audience of one. Right now the blog is under some construction but expect it to be back up in full later this week. This week here, I decided to put up a video of one of my new favorite bands... Skillet. The thing I love about this video is how it's just them doing everyday stuff! This makes them so awesome. This one here is one of my personal favorites.

Skillet: South Dakota and Mini Golf

Tuesday, November 24, 2009

End of Eternity: The World That Never Was

Please excuse any grammatical errors, I was stressed for time.

For the last five years Joshua Alexander, a close friend of mine, and myself have been working on a game idea called End of Eternity. We find it's kind of a cross breed between Final Fantasy, Fallout 3/Oblivion, Jak 2 and Zelda. Now, we've been keeping most of it under-wraps for clear reasons but trust me we've been working hard on all the paper work, tweaking every last thing to make sure it's perfect.

Now during this process Josh and I have started to think about the future. We've asked ourselves questions like "What if this does sell just as good as Final Fantasy?" or "How to we appeal to multiple audiences?". Well both questions are extremely hard to answer, we came up with a couple ideas. First off, if it sold good we'd obviously plan to make a sequel. However, much like Final Fantasy the second one would have little to nothing to do with the first. After making this decision Josh and I decided to take a little break from the drawing board of EOE1 and start on something new... End of Eternity II. Now within our group of close friends, End of Eternity is looked upon as one of the greatest stories of all time, and we take everyone's feed back to heart on it. So then we started thinking. "How do we bring our amazing stories to a wider audience?" and then BANG! it hit! A novel.

Writing a novel was something I always wanted to do, so instantly I took to this idea. After about two months worth of researching (and 2 years of failed storyline ideas) and coming up with new characters and stories Josh and I finally hit the storyline we wanted to share and with this I started writing. Our goal: To bring End of Eternity to a wider audience and share this new amazing story with all sorts of people. The only reason we decided to go with EOE2 as a novelization instead of EOE1 was because we wanted to wait until we had the resources needed to create a full-fledge next gen RPG, with stunning graphics capable of pulling off Advent Children style fighting scenes. We wanted you to experience End of Eternity 1 (The Action End of Eternity as we call it) The way we envisioned it. End of Eternity II focuses more on storytelling rather than just PURE action (Don't get us wrong, there's plenty of action) to get the audience's attention.

So after all these decisions and re-writing over a hundred ideas worth of scripts we finally decided the perfect story to novelize. This is End of Eternity II. However, rather than call it EOE2 and have it release before EOE1, we decided to call the novelization of EOE2 - End of Eternity: The World That Never Was. Both Josh and I hope that when we release the first few episodes (chapters by novelization standards) online in the new year every single one of you will check it out. Until then both Josh and I hope you all have a wonderful holiday season and expect to see End of Eternity: The World That Never Was Digital Novelization (Episodes 1 - 7) by the first quarter of 2010. Free for your reading pleasure. Thank you

- End of Eternity is created by: Corey "Locke Downe" Roy and Joshua "Sebastian Kain" Alexander.

3 comments:

  1. wish u all the best with that


    NB

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  2. I'll be checking it out for sure

    amanda

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